script, what is the opposite kind of sound?  
Perhaps a very smooth, high frequency, soft
sound to contrast?  This is an example of
how you might contrast in the sound design
as you would contrast in the dramatic flow of
the story.

What sort of equipment do you use to do
your kind of work?

Sonnenschein:  The traditional Hollywood
industry standard is Pro Tools.  It has been
for a couple of decades and is used in most
large productions.  There are other very good
tools including one that I like a lot – Sound
Track Pro, which is a part of the Final Cut
Suite and integrates with Final Cut Pro.  It
has a lot of advantages being an integrated
system.  Pro Tools is more of a hardware
based system, and you have to buy a box that
plugs into your computer, which makes it a
little bit more expensive.  If you want to do
higher end with lots of tracks, then you’re
talking thousands of dollars with Pro Tools.  
There are certainly other tools and programs
you can use… There’s a free program called
Audacity, and then there’s Sound Forge and
Vegas.  Then there are a lot of programs that
you can also use for sound sculpting and
music -- a good example would be Logic,
which is a very popular and high end
program.  

Can you cite some films that have made
large contributions or have significant
examples of sound design playing a major
role in the film?

Sonnenschein:  Oh, I would say that there
are a few films that are all about that which I
like to refer to.  One is called THE
CONVERSATION, by Francis Coppola.  
Walter Murch (Apocalypse Now) did the
sound on that film.  It’s about a detective who
is using sound to spy on people, and the
story revolves around what happens to him
and the interpretation of the sound when it
turns back on him.  It’s very interesting use of
sound to tell a story...  I think that Star Wars
was fundamental in developing sounds in
certain areas that didn’t exist before.  
Creating the sounds for R2-D2 or
Chewbacca, for example.  Those kinds of
characters which were really expressive
without using words, but sounds.  It was
genius in terms of its ability to transmit
exactly what was going on and become not
only effective in the film, but really become a
cultural icon.  You also have the lightsabers –
people hear that sound and they can see the
image of the fighting, they know exactly what
it is.  The respirator sound of Darth Vader is
another great example…  Before Star Wars, it
might have sounded like a hospital respirator
or scuba tank.  Now everyone worldwide
recognizes these sounds, and it really
-- you see a door close…  It may be that you
need a door that has more impact than the
door that you had on the set.  It isn’t always
exact in what you see and what you hear.  
You have to find the right sound to go with the
right image to make that work.  That also
includes ambient sounds such as a busy
street…  You may want to make something
sound like a busy street, but when you’re
filming, you don’t want it to sound too busy
because you’ll muck up your dialogue
tracks.  So you have to find the right sound
that is going to make it work.

Then, on the third level you have to find the
sounds that are going to give you the most
emotional impact.  Often the biggest
challenge of that is aligning with the
director’s vision so that you are serving the
film, not just your own imagination.  A music
composer has to deal with that all the time. A
lot of times you can use references from
other films or other pieces of music and
such.  Lastly, the biggest challenge is getting
all that in the time and budget constraints
that are allowed.

So when you’re discussing the film with the
director about his vision, and trying to find
ways to match that with sound, how can
you best achieve that feel that he (or she) is
looking for?

Sonnenschein:  As a screenwriter I am using
tools – and this is definitely what I propose in
the book -- using tools for diagnosing the
script and analyzing the character
development and emotional arcs so that you
can literally be on the same page with the
director.  When a character overcomes one
struggle and moves on to the next, how are
we going to represent that on the
soundtrack?  We align this kind of character
growth and movement to the theme of what
this film is about.  Is it good versus evil?  
Rich versus poor?  Old versus young?  We
look for the underlying dramatic dynamic of
what the whole film is about.  In so doing, we
identify how each scene then is moving
towards one pole or another pole, which I call
the “bi-polarities” of the story -- the extremes
of the dramatic conflicts.  Then, we look at
what is naturally happening in those scenes
with the characters and events.  By identifying
those sounds when someone is
experiencing, lets say, the most evil nature,
you can determine what sound would best
fit.  We look at the sound qualities of this –
what are the specific levels of volume, pitch,
rhythm, and speed that are going on with
those sounds.  For the most evil, for
instance, you might have a very loud,
percussive, low frequency sound.  So we
would say on the opposite end of that, when
we‘re in the most good part of the
collaboration with the Sound Designer at the
picture editing stage.  Of course, once the
picture is locked, the Sound Designer is
there to obviously clean up the dialogue, to
balance all the elements and get a realistic
sense of the environment and time period,
etc, to the scene.  

Thirdly, the sound designer tries to use the
sound creatively to help boost and draw the
emotion and inner subtext of the characters
that is required to make the scene work.

So with such a wide range of important
tasks for the Sound Designer to fill in here,
why is it that in Hollywood, they are typically
brought in at the post production phase as
opposed to at the beginning like you
mentioned.  

Sonnenschein:  Habit, tradition, and status
quo...  That’s the way it’s always been done
for decades.  Producers are not typically
aware that sound plays such a pivotal role as
I’ve already mentioned.  They’re not usually
tuned into that – it’s not a natural thought
unless you’ve already done it.  They may be
concerned that it would cost them much
more to have the sound personnel in earlier
on, and I debate that – I maintain that you can
actually save money.  Bringing the sound
designer in for just a consultation, you’re not
going to be asking them to work on a daily
rate at that point – you’re just asking them to
come in and check it out.  Sometimes this
may not be possible…  That person may not
be available; they may be on another job, in
which case it may not be viable.  

What are some of the main challenges in
doing sound design, especially on time or
budget constraint?

Sonnenschein:  The challenges are that you
have to give priority to dialogue to make sure
that it is really “king” and really heard clearly
in the soundtrack.  If you don’t get that right, it
doesn’t matter how creative you are,
especially if you are missing important
information or emotion in the characters
voices.  Sometimes that isn’t done very well
in production and you have to really work at it
in post-production, and that may include
trying to get the actors back into the studio for
ADR or looping.  It’s not always that easy to
synchronize with the original recording or to
get the emotional level perhaps as it was
originally….

The second challenge is really being able to
create the authenticity or the realism of the
scene or the environment.  You might not
necessarily use the exact sound that you
would imagine that you should.  For example
(page 2)
An Online guide to Independent Film
By Indie
Filmmakers...

For Indie
Filmmakers!
Musical Notes
Sound Design
An Interview with Author David Sonnenschein
(Continued on Page 3...)