ANIMAL SOUNDS MEMORY GAME (posted on avidpros.com/sonicstrategies)
This is the first of a series of Sound Games I've created
with the help of programmer and web designer Alan Sheltra, that open ears and
minds to hearing the world in new ways. Focusing
on the neurobiology of audiovisual input and memory, the game draws upon film
and music theory, and provides one of the cornerstones for creating story,
character and emotion with audio. It
uses the memory flip-card model as one example of gameplay.
Taking one short scene with very neutral images, three different audio treatments show how impactful the sound design can be.
1. Production track only
These are a series of sound effects that I created for a radio show, demonstrating how anyone can find common items around the house and turn their sounds into weird, funny and outrageous effects for their film, video or websites. Step-by-step notations and sound files illustrate how each audio process is used to transform the raw sounds into their final version.
DUNGEON CREAK REVEALED
One of the Home Appliance sound effects was created with a single, simple audio transformation, that gave inspiration to this short video.
One evening I heard a single mocking bird twittering away with dozens of non-repeating songs, so I got close with my digital recorder and captured several splendid minutes. Then I transferred to my computer and starting sampling little sections, playing with them on several tracks, transforming and modulating to create this wonderful three-minute piece.